AI Insights · Timothy · September 2021
Top 5 2D Cartoon Games on iOS in the US: Q3 2021 Performance
In Q3 2021, the top 5 2D cartoon games on the iOS platform in the US showcased varied trends in downloads, revenue, and active users. Here is a detailed look at their performance.
In Q3 2021, the top 5 2D cartoon games on the iOS platform in the United States exhibited notable trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these games.
Among Us! from InnerSloth LLC saw a steady decline in weekly revenue, starting from approximately $28.7K at the end of June and dropping to around $12.4K by the end of September. Weekly downloads followed a similar downward trend, beginning at 241.5K and ending at 172.3K. Active users also decreased, moving from 1.4M to just over 910K during the quarter.
Toca Boca World by Toca Boca AB experienced a peak in weekly revenue of about $1.9M in early July, which then gradually declined to approximately $1M by late September. Weekly downloads mirrored this pattern, peaking at 177.8K and reducing to 119.2K over the quarter. Active users also saw a decline from 734.6K to 522.7K.
Makeup Artist: Makeup Games from Beauty salon Studio had a significant increase in weekly revenue, starting at $1.8K in late June and reaching around $36K by the end of September. Weekly downloads were highest in early August at 276.1K but dropped to 54.6K by the end of the quarter. Active users similarly increased initially, peaking at 359.8K in early August before declining to 132.9K in late September.
Candy Crush Saga by King maintained a strong weekly revenue, beginning at $4.8M and ending at $6.6M. Weekly downloads fluctuated, peaking at 176.8K in early July before stabilizing around 112K by the end of September. Active users remained fairly stable, averaging around 1.5M throughout the quarter.
UNO!™ by Mattel163 Limited showed a slight increase in weekly revenue from $161.4K to $176.5K. Weekly downloads saw a peak of 172.9K in early July, followed by a decline to 80.4K by the end of September. Active users also decreased from 750.3K to 503K during the quarter.
For more detailed insights and trends, visit Sensor Tower.